Free-for-All
Everyone for themselves. First to 20 frags or the leader after 10 minutes. Ties go to sudden death.
Classic deathmatch, frozen-statue team fights, objective chaos and pure movement races. The host can switch modes on the fly, and every match ends with a vote on what to play next.
Everyone for themselves. First to 20 frags or the leader after 10 minutes. Ties go to sudden death.
Red versus Blue. Friendly rails only nudge teammates and pass straight through to the enemy behind them.
Hits freeze enemies into glowing statues. Stand next to a frozen teammate to thaw them. Freeze the whole enemy team to take the round.
Hold the glowing disc alone to score. It jumps to a new spot every 30 seconds, so the fight keeps moving.
Frags drop spinning tags. Grab enemy tags to score and grab your own team's tags to deny the other side.
Eight checkpoints that you can only reach with rail jumps and wall kicks. Rails push instead of kill. Play solo for time trials.
40% gravity. Rails hit like cannons. Blast rivals into the void and claim the knockout.
Grab the ball, then carry or throw it through the enemy's glowing hoop. The carrier can only push, so your team has to escort.
A giant physics ball. Shoot it toward the enemy goal and shove defenders out of the way.
After the results screen, everyone votes on the next game type and then the arena. Ties are broken at random. The match only travels if the arena changes.