Proving Grounds
The original white-box arena. Platforms, pillars and center cover.
Old-school arenas inspired by the classics: gothic castles, rusted forges, floating docks in deep space and stations above bottomless shafts. All of them are built for rail-jumps.
The original white-box arena. Platforms, pillars and center cover.
Rusted industrial base. Pads to both smokestack perches.
Blue gothic stone and ice. Ice perches and pit ledges.
Tech panels and grates. Floor-to-tower launch.
Gothic temple courtyard. Corner pads to the pyramid top.
Floating platforms in space. Long island-to-island launches.
Tech base. Core top and corner towers.
Red gothic castle. Rampart-to-rampart launches.
Mesas and gothic walls. Mesa-to-mesa launches.
Space station. Reactor top and outer-deck launches.
Hovering floors over the void. Five-pad deck and sniper porches.
Two towers, split bridges. Sniping decks on both towers.
Three tiers around a molten pool. Covered corridor ring.
Glowing discs that fling you along a fixed arc to a landing spot. You keep air control, and launches are predicted on your client so they feel instant online.
Kills on touch. A rail that lands within 2.8 m of an enemy shoves them away from the impact, straight into it.
Bottomless shafts and open space. Push someone in within six seconds of your last hit and you get the frag.