01 The Game

One weapon.
Infinite skill.

RAILS strips the arena shooter down to its purest form, then adds movement deep enough to master for years.

One Rail Gun. Zero Excuses.
The Weapon

One Rail Gun. Zero Excuses.

Every player carries the same voxel rail gun. One clean hit eliminates. A 1.5-second recharge fills the glass chamber along the barrel, and it glows hotter with every kill in your streak.

  • One-hit eliminations
  • Shots pierce players for multi-kills
  • Ping-compensated server hits
Rail-Jump. Wall-Kick. Bunny-Hop.
Movement

Rail-Jump. Wall-Kick. Bunny-Hop.

Shoot the ground to launch yourself skyward. Shoot a wall to kick off it. Chain perfectly timed hops to build speed. Glowing jump pads fling you across the map, and you predict every launch on your own client.

  • Terrain-impact launches
  • Bunny-hop speed chaining
  • Jump pads with fixed arcs
Build Yourself From Cubes.
Identity

Build Yourself From Cubes.

The voxel character creator covers body, face, hair, outfit and rail color. Then paint up to 600 individual cubes by hand. Everyone in the lobby sees your look, and it shatters into those same cubes when you go down.

  • Body, face, hair and outfit
  • Hand-paint 600 cubes
  • Custom rail beam color
Shatter Into a Thousand Cubes.
Spectacle

Shatter Into a Thousand Cubes.

Eliminations burst players into their own voxels, which scatter from the shot, clatter across the floor and fade. Neon beams leave drifting smoke trails and light the walls as they pass.

  • Per-cube death debris
  • Light-casting rail beams
  • Drifting smoke trails
Medals, Callouts and Bragging Rights.
Glory

Medals, Callouts and Bragging Rights.

A full announcer calls first blood, multi-kills and streaks. Earn medals for midair hits, long shots, skewers and ejections. Collect awards, climb levels, clear daily challenges and unlock new rail colors.

  • Medals and end-of-match awards
  • XP, levels and daily challenges
  • Unlockable rail colors
Bots That Actually Play.
Always a Fight

Bots That Actually Play.

Bots circle-strafe, bunny-hop, rail-jump, thaw teammates and play every objective. They fill lobbies of up to 40 and step aside as real players join. Proximity voice and text chat are built in.

  • Up to 16 bots with skill levels
  • Automatic bot fill
  • Proximity voice chat
SPEC Tech readout

Under the hood.

Engine
Unreal Engine 5
Platform
Windows PC
Lobby size
Up to 40 players
Bots
Up to 16, three skill levels
Netcode
Server-authoritative, ping-compensated
Voice
Proximity + push-to-talk
Weapon
One. The rail.
Status
Pre-alpha